WebFishNet - Networking Evolved (OPEN BETA) A feature-rich Unity networking solution aimed towards reliability, ease of use, efficiency, and flexibility. Developed by a professional game designer, supported by the community. Please keep in mind while using this product in open-beta bugs may be found, features missing, and some optimizations still ... WebMay 14, 2024 · I am doing this the completely wrong way. (In the lobby When a player connects the network manager creates a player object and i have my other script looking for all player objects. If my Script found one it disables the Player object. If now 2 players connected i want the network manager to change the scene with them.
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Fish-Networking, the most powerful free networking solution
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